This year? They want FIGURINES! AT A 190% MARKUP! That's about 100☼ for a single masterpiece figurine that takes no time at all to produce! I'm gonna be god damn rich next year! I requested so much stuff and yet I'm still sure it won't matter. Last year, they wanted quivers, which I didn't know how to produce, so I didn't bother with it. Then within your Labour Menu select an animal available to be butchered and Click the Butcher Knife Icon. Check the dfhack readme for more Autobutcher details but my guess is if you have a butcher workshop and autolabor that the plugin is enabled but not turned on, or turkeys arent on the watch list. I had to dig out another stockpile to store everything!Īnd then, finally: the negotiations. To Butcher livestock, simply create a Butchers shop. When the caravan rolls around, they buy it all for a pretty decent sum, and I manage to get nearly everything else of value they had. The entire collection of shell crafts ends up being worth thousands. Now I'm getting multiple in a short time span! These things are only worth like 50☼ for the masterpieces, but still! With hundreds of these, very quickly, I have a collection built up. A few in game months later however, I get a notification: my dwarf created a masterpiece, amazing! But you see, I had so many shells, and this dwarf was so dedicated to creating these, that I started getting masterpiece decorations, figurines, literally whatever, every couple minutes. Until, I'm scrolling through the crafts menu trying to find something: there's an option to create stuff using shells! So I set the task on repeat, and forget about it. Even if I didn't get any value out of it, they were out of my hands, thank god. These things are useless, or at least I thought, so I figured I would just dump them all onto whatever poor caravan decided to trade with me by the end of the year. I don't even have a large enough refuse bin to store all of them, I had to make an entire section just for them. But here's the thing, TONS of mussel shells are being left ALL over the place. Apparently, the only way Dwarves are satisfied eating 'Tame' animals, is if they've killed the animal with their own two hands via a butcher's shop (read: murder) either by manually toggling the animal for slaughter. Loading hacksymbols.xml OK v0.47. Hey, it happens to the best of us, maybe I'll just call this the pacifist run.Īnyways, I haven't really figured out hunting yet, and I don't like having to butcher my animals, so fishing is the prime source of meat for my dwarves, considering they live right next to a river. One of Dwarf Fortress' many quirks is that creatures who died of starvation are completely un-butcherable. Rrendermax dwarf fortres DFHack build: 0.47.04-r1-0-g6bdbf5b0 Identifying DF version. Meanwhile I'm seeing people who are using moats and drawbridges and advanced militias by year 2. There are absolutely no defenses, I'm still just living in a hole in the ground. We're maybe 2 years out, and I've just started a very basic military where I'm not even sure if the army is training properly. I'm still using the same fortress, although I don't play too often since this game requires a shocking amount of mental willpower that I don't have lately. Okay, another Dwarf Fortress post people. If you're looking for ways to build more things either benign or horrifying, check out the best games like Minecraft. While the game's been in development for over two decades already, the devs say they have plenty more in store. Well, aside from the TV part.ĭwarf Fortress officially hits Steam on December 6, complete with fancy new features like, er, graphics. That's when the real hilarity starts." Congrats on your prediction, 2008 Dwarf Fortress forum poster. "You know, one day when this game becomes uber-freakin'-famous and gets television coverage, you just know the media are gonna find this thread. Lemme share my favorite quote from that thread (opens in new tab). Still, the legend of the genocidal mermaid farmers persisted, and posters in that thread speculated (opens in new tab) that their own terrible ideas were the cause of the changes to the game. Over the course of years, it eventually became clear (opens in new tab) that the farm would never work in the updated version of the game, not least because you can only breed tame animals - not sapient creatures - and because merperson bones were then only worth the same as cow bones. And so the conversation went for pages and pages, until players seemingly arrived at this concept of a merperson slave breeding farm where you would use catapults to dash merbabies against walls so that their bones would land separated from their bodies.Įvery few months, somebody would poke into the thread asking if anyone had actually successfully built the merfarm.
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